Desert Druid
Desert Druids are powerful masters of the sands. Brilliant at ensnaring unwary opponents, they use their vast knowledge of the plants of the desert to heal allies. Druids are excellent supporting units in any group of elves.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of healing those around it, slowing dehydration, and curing them of poison.
Information
Advances from: | Desert Shaman |
Advances to: | Desert Shyde |
Ƿeorþ: | 34 |
HP: | 36 |
Movement: | 5 |
XP: | 80 |
Level: | 2 |
Alignment: | dæglic |
ID | Desert Druid |
Abilities: | cures, hælþ +8 |
Attacks (damage - count)
stæf neahfeoht | 5 - 2 dynt | ||
ensnare feorfeoht | 5 - 2 dynt | forslæƿeþ | |
þornas feorfeoht | 5 - 3 stice | drylic |
Resistances
ecg | 0% | stice | 0% | |||
---|---|---|---|---|---|---|
dynt | 0% | fyr | 0% | |||
ceald | 0% | runlic | -10% |
Land
Movement Cost | |||
---|---|---|---|
Land | Defense | ||
Beorgas | 3 | 60% | |
Burg | 1 | 60% | |
Coastal Reef | 2 | 30% | |
Deop Ƿæter | 100 | 0% | |
Fild | 1 | 40% | |
Gefroren | 3 | 30% | |
Hyllas | 2 | 50% | |
Sand | 1 | 60% | |
Sceald Ƿæter | 3 | 20% | |
Scræf | 2 | 30% | |
Swamp | 2 | 30% | |
Sƿammgraf | 2 | 50% | |
Unwalkable | - | 0% | |
Þorp | 1 | 60% | |
Ƿeald | 2 | 50% |